2023
UX Design, UI Design
I was the lead UX designer in a cross-functional agile team of 15:
along with engineers, a PM, and supporting graphic designers.
I was responsible for the overall design direction, from research to
analysis to rebuilding a brand-new version of the app from scratch.
Inconsistent experience, usability and interaction design
problems
Virtusan is a science-based platform that supports the mental and
physical health of its users through preventative and therapeutic
solutions centered around 4 main pillars: Sleep, Stress,
Productivity and Physical Health.
It offers features (formerly "Journeys," now "Practices") to improve
your health that you can add to form a personal routine. This was
unique to us. But users didn't understand that due to navigation
issues and lack of context.
A failure to deliver a better solution could result in loss of
current user base and a decline in user retention. This is an
overview of my role in leading the UX design process.
Double diamond process for problem and solution validation
I was presented with the problems based on user feedback gathered from previous user interviews, and App Store and Play Store reviews.
Identifying the problems to solve
One of our earlier user research found that the users didn't really know what they were supposed to do with the app. The main problems were:
1. Practices
Virtusan initially offered 38 practices and 10 mini apps (tools),
but people were losing interest shortly after downloading.
Together with the product manager, we deep dived to find out what
users were really using the app for and scaled down to 12 practices.
By reducing the number of core features down, we actually increased
conversion and usage.
Also, I collaborated with a supporting UX designer on a new design
system, which included better iconography and taxonomy.
2. Routines
The next step was to build a system that would allow users to easily
customise their own routine based on their favourite practices. I
facilitated a few brainstorming sessions with the team in order to
explore potential solutions.
By sketching, I was able receive feedback early on in the process,
and to confirm with team before investing too much time into high
fidelity mock-ups.
We naturally narrowed down to a solution, so I moved on to high fidelity mockups.
3. Progress Tracking
In addition to revamping the routine system, I collaborated with the
team on a progress tracking system that would encourage the users to
stick to their routines.
The progress tab is an overview of how many practices a user
completes on a daily and weekly basis.
Moving forward: next steps
Next, I addressed the rest of the usability and visual design
issues.
I removed unnecessary steps from user flows and cleared up the
visual hierarchy.
I also collaborated with a team of graphic designers who helped
create the new illustrations and animations. We liked the idea of
each pillar having its own colour, so we incorporated them in
thumbnails and background images.
Our hard work resulted in an increase in features used by 21%. As of
January 2024, conversion rate (download-to-trial &
download-to-payment) went up by 60% since the app release. We also
reached 100,000 downloads in 8 months and bumped the average app
rating to 4.7 (from 2).
We had almost 50 practices, but many of them weren’t useful to
users. By focusing on what the users really want, and scaling down
accordingly, we actually increased conversion and usage.
Moving forward, I would like to try a design sprint challenge when
the opportunity arises.